Vfinityv1.5.0
Reference

Actions

The three things an event mapping can do to your VTube Studio model, and the fields each one takes.

Every event mapping ends in one action. All three need VTube Studio connected and authenticated.

Throwing is not on this list. It is configured on the Throwing tab and does not use event mappings at all.

Trigger a hotkey

Presses a hotkey you have defined in VTube Studio.

FieldMeaning
VTS HotkeyPicked from a list read live from VTube Studio. If the list is empty, either Vfinity is not connected or the loaded model has no hotkeys
Duration (s)Leave empty for a permanent toggle, or set seconds to fire the hotkey again afterwards and toggle it off
Hold (s)Holds the action queue for this long, then triggers the hotkey again

Hold holds the queue, not the animation. A VTube Studio animation may finish sooner than the hold, and the hotkey still fires again at the end of it.

You can also enter a hotkey id or name by hand, which is useful when you are configuring Vfinity with VTube Studio closed.

Move Model

Moves the model to a position and size, then optionally puts it back.

FieldMeaning
Position X, Position YWhere the model moves to
SizeThe model's scale at the destination
Transition (s)How long the move takes
Hold (s)How long it stays there before returning
Return to original positionSends the model back afterwards. Usually what you want for a reaction

Without Return to original position, the move is permanent until something else moves the model. That is occasionally what you want, and much more often a surprise.

VFX Preset

Switches VTube Studio to one of its post-processing presets.

FieldMeaning
VFX Preset NameHas to match the preset name in VTube Studio exactly
Fade Time (seconds)How long the crossfade takes
Duration (seconds)Leave empty to stay on the preset, or set seconds to switch back

Fields shared by all three

FieldMeaning
Delay (ms)Waits this long before running. Useful for lining up with a sound in OBS
Action QueueOn means the action waits its turn in one shared first-in, first-out queue across every queued mapping. Off means it runs immediately
Quantity BehaviorFor gift combos: once, repeat the action, or extend the duration

Extend the duration needs a duration or hold above zero. Vfinity refuses to save a mapping that asks to extend nothing.

Body-part reactions

The Throwing tab has its own reaction setting per body part, offering the same three actions. It runs when something lands on that hitbox, with its own cooldown. It is configured separately from event mappings and does not appear on the Events tab.