Vfinity2.0 α
Make it yours

Profiles and backups

Keep a setup per model or stream, back up and restore your settings, and share events or a widget.

Backup and share

Choose what goes into the backup file.

Connections and preferences
Events mappings
Throwing scene
Look and theme
Overlay widgets
Text-to-speech
Stream statistics
Points economy
Include passwords and tokensSENSITIVE
Save backup…

Stream profiles swap your whole setup in one click, for a second model or a different kind of stream. Backups keep your settings safe in a file, and a shared file hands your events or one widget to a friend.

Back up before every update

Vfinity 2.0 is an alpha, and things can change between builds. Save a backup before you install a new one, so you can always go back.

Save a stream profile

A profile is a snapshot of the setup that changes between streams: your events, your Quick Deck pads, your throwing scene and your overlay widgets, with their uploaded sounds and pictures. Connections stay shared, so you never sign in again when you switch.

Open Stream profiles

Go to SettingsPreferences & dataStream profiles.

Name it and save

Type a Profile name, such as the model or the game, and click Save current setup.

You can keep up to 50 profiles.

Switch between profiles

Click Switch profile on a profile's row. Vfinity restores that setup and reloads. Switching replaces what you have now, so click Update snapshot on your current profile first if you changed something you want to keep.

Update snapshot saves your current setup over that profile. Delete asks once, in the row, before it removes a profile.

Back up your setup

Open the backup dialog

Go to SettingsPreferences & dataData Management and click Export backup.

Tick the parts

Choose what goes in the file. Most parts start ticked; Interactive widgets and Countdown timer don't.

Decide on passwords

Tick Include passwords and tokens only if you want a restore to reconnect without signing in again. Anyone with that file can use them, so keep it private.

Save it

Click Save backup… and choose where the file goes.

PartHolds
Connections and preferencesVTube Studio and live-platform connection settings, the API server, auto-connect and debug mode.
Events mappingsEvery event, with its action steps or its Blueprint, and the sounds and media they use.
Quick DeckYour pads, with their pictures and sounds.
Throwing sceneThrowable items, gift throw rules, body parts and hitbox, with their files.
Look and themeThe active theme, your own themes, light or dark mode and the background image.
LanguageThe language the app is shown in.
Overlay widgetsEvery widget's settings, with the sounds and images you uploaded, your favorites and collections, and the styles you saved as presets.
Interactive widgetsJar contents, poll votes, the viewer queue, giveaway entrants and game scores.
Stream profilesYour saved profiles.
Text-to-speechThe voice, provider and reading settings, Laughs included.
Stream statisticsAll-time totals and point balances.
Points economyWhat each like, comment, share, follow and diamond earns.
Countdown timerThe time left on the countdown. It always comes back paused.
Global hotkeysYour key combinations and what each one runs.

Text-to-speech API keys never go into a backup, and restoring keeps the keys already on this PC. Your stream history, your Dashboard layout and the private nicknames you give viewers stay on this PC too.

Restore a backup

Open the file

Click Import backup, then Open file…. The dialog shows which version of Vfinity made the file, when, and what it holds, before anything changes.

Choose what to restore

Tick the parts you want. Each ticked part replaces what you have now.

Replace or add your events

For Events mappings, choose Replace my mappings, or Add to my mappings to keep yours and add the file's after them. Events you already have are skipped.

Restore

Click Restore. Some parts apply at once; others reload the app to finish, and it reconnects your services by itself.

Moving to another model? Connect VTube Studio first, then tick Match hotkeys to the loaded model by name. A hotkey the loaded model doesn't have is matched to one of the same name, in a Blueprint event's Action nodes too. The dialog says up front how many won't match; when you add events, those come in switched off. Leave it unticked if your events were made for several models.

Share your events or one widget

Click Share mappings or a widget to open the Share tab.

  • Save mappings… saves all your events to a file. When a friend opens it, each hotkey is matched by name to their model.
  • Save widget…, under One overlay widget, saves one widget's settings, sounds and images. Opening it changes only that widget.

Your friend opens the file from Restore, or with Open a shared file… on the Share tab.

A shared widget file brings one widget from the Overlay library, with its own sounds and images.

Export one event

In the Blueprint editor, Export saves the open event to a file with its trigger, its Blueprint and the sounds and media it uses. Unsaved changes are saved first.

To bring it in on another PC, open the file from Restore, or start a new Blueprint and click Import. The file's event takes the place of what the editor shows, and nothing is kept until you click Save. Import also reads a shared file or a backup, asks which event to open when it holds several, and matches the event's VTube Studio hotkeys by name to the loaded model.